Simulate the target learner walking the blueprint
Packaged know-how that tells an agent how to do a job well.
You might say…
“I thought the path was clear — this simulation found three places where the learner would hit a concept they hadn't been prepared for.”
What it does
Simulates the target learner's experience through the full curriculum blueprint, surfacing pacing mismatches, prerequisite gaps, and places where a learner would get stuck.
Trigger: Use when the full curriculum blueprint (outcomes, modules, sequence, exercises) is drafted and you want to stress-test the learner experience before producing content.
I/O: Complete curriculum blueprint → annotated journey trace with flagged friction points and missing scaffolding
Recognise the problem?
The primitives are the commodity part. The fastest next step is a conversation about composing them into something that works for you.
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