Simulate the target learner walking the blueprint
Simulates the target learner's experience through the full curriculum blueprint, surfacing pacing mismatches, prerequisite gaps, and places where a learner would get stuck.
In / outComplete curriculum blueprint → annotated journey trace with flagged friction points and missing scaffolding
You might say…
“I thought the path was clear — this simulation found three places where the learner would hit a concept they hadn't been prepared for.”
What it does
Single-judgement skill: takes the full curriculum blueprint (outcomes, module map, sequence, exercise framework) and the target-learner profile and role-plays the learner moving through it — flagging where entry knowledge is assumed but not established, where pacing breaks against their time budget, where scaffolding is missing, and where motivation is likely to sag. Produces a prioritised list of design defects to fix before any production starts. Used as the whole-blueprint critique gate at the end of design.
Trigger: Use when the full curriculum blueprint (outcomes, modules, sequence, exercises) is drafted and you want to stress-test the learner experience before producing content.
Recognise the problem?
The primitives are the commodity part. The fastest next step is a conversation about composing them into something that works for you.
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