Skill

Simulate the target learner walking the blueprint

Packaged know-how that tells an agent how to do a job well.

You might say…

I thought the path was clear — this simulation found three places where the learner would hit a concept they hadn't been prepared for.

What it does

Simulates the target learner's experience through the full curriculum blueprint, surfacing pacing mismatches, prerequisite gaps, and places where a learner would get stuck.

Trigger: Use when the full curriculum blueprint (outcomes, modules, sequence, exercises) is drafted and you want to stress-test the learner experience before producing content.

I/O: Complete curriculum blueprint → annotated journey trace with flagged friction points and missing scaffolding

Recognise the problem?

The primitives are the commodity part. The fastest next step is a conversation about composing them into something that works for you.

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