Scenario Simulation
Build judgement by putting people inside the situation, not beside it.
Stages a sandboxed scenario — a sales call, a clinical case, a crisis response — where learner choices drive branching outcomes and a structured debrief follows. Use this when the skill that matters only develops under realistic pressure, and real practice carries too much risk.
Shape
Operational dimensions
Person and system work side-by-side.
Fires when a user asks.
Light state; replaceable any time.
No external systems on either side.
Inputs
- scenario template (context, counterparties, branching rules)
- learner action or decision at each branch point
- optional rubric for debrief scoring
Outputs
- scenario trace (full action log with branch states)
- branching outcome state
- structured debrief artefact with rubric-anchored feedback
Mechanism
Runs a learner through a synthetic, branching scenario with consequences and produces a debrief on the run.
Why this is a primitive
Cannot be decomposed — staging a synthetic situation with branching state and debriefing the run is one operation. It is distinct from live instruction (no instructor turn), recall (no item set), or coaching real artefacts (the artefact is synthetic by definition).
Where it shows up
Related primitives
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